Straight to the words
Pigs & Points

Two rubber pigs, no dice

Pass the Pigs rules and rolls

This is the classic party game where you toss two small rubber pigs instead of dice. We collect the complete rules, every position, and a scorekeeper for your table right here.

Read the rulesOpen the scorekeeper

Players
Two or more
Ages
Seven and up
A game runs
Ten to thirty minutes
First to
100 points
In print since
1977

Boxes on the shelf

Boxes and travel gear

Browse the game editions in print, along with sturdy travel cases made by other companies to fit the small pocket boxes.

The gamesCases and cups

How the game works

You toss two pig figures from a cup onto the table. Different landings earn different points, and you can keep rolling to build your turn. Press your luck too far and a bad toss wipes out every point from that round before you can bank it.

People love the game because anyone can play in seconds. The little porkers bounce and rest in strange poses that keep everyone laughing. You try to reach a hundred points first, balancing greedy rolls against the safe choice to pass the turn to the next player.

One minute, one turn

Watching the game beats reading about it

The rest of this page describes the game in writing. This is a minute of somebody doing it instead: a hand throwing the pigs, the pigs landing, the score going up. The video is not ours. It sits on YouTube, and nothing loads from YouTube until you press play, which is also why there is no still from the video here.

Watch two more with the rules

  • Pass the Pigs - How to Play

    Winning Moves Australia

    From the company that publishes the game, and the quickest way to watch a turn happen.

The scoring chart

Points for every landing

Landings are worth different amounts. Check the chart below to see what each pair scores before you decide to toss again.

What one pig adds to a mixed roll, what a matching pair is worth, and how often that landing turns up. A pig on its side adds nothing unless the other pig matches it.
LandingOne pigBoth pigs alikeShare of rolls
Sider (no dot)0 nothing on its own135%
Sider (dot)0 nothing on its own130.2%
Razorback52022.4%
Trotter5208.8%
Snouter10403%
Leaning Jowler15600.6%

See every landing drawn out

When it all goes wrong

Three rolls that undo your work

Most rolls add points. These three take them away, and the difference between losing a turn and losing everything is worth knowing before somebody rolls one.

The three landings nobody wants, and what each one takes from you.
RollWhat you seeWhat it costs
Pig OutOne pig on its dotted side and the other on its blank side.the whole turn score
Oinker
also called Makin Bacon
The two pigs come to rest touching each other.your entire score
PiggybackOne pig lands on top of the other.your place in the game

Read what each one costs

How often each landing turns up

The rare ones really are rare

Counted over eleven thousand rolls of a single pig, the pattern barely moves. Two thirds of the time the pig just flops on a side. The landing everybody cheers for shows up less than once in a hundred rolls, which is exactly why the table reacts.

Work out when to stop rolling

  • Sider (no dot)35%
  • Sider (dot)30.2%
  • Razorback22.4%
  • Trotter8.8%
  • Snouter3%
  • Leaning Jowler0.6%

Made here, free to use

Print sheets and track points

Track your match in your web browser or grab a fresh sheet to print out. Both helpers are free to use and require no account.

Open the scorekeeperPrint a score sheet

Every page in order

The complete game guide

Browse the reference pages: how a turn runs, the house rules people play, the editions, and the glossary.

Rules of the game

Things to use at the table

Boxes, history and the maths

Ready for your turn

Grab two pigs, clear off a flat table, and start rolling. Our reference pages hold the answers whenever players disagree about a toss, helping you keep the pigsty peaceful and the race to a hundred points moving.

Start with the rulesLearn the slang